Why I Switched to Godot
I've tried Unity, I've played around with Unreal, but Godot just made sense. Its open-source nature, tiny install size, and sheer elegance in scene architecture pulled me in fast. Plus, Unity's little fiasco that broke the community's trust? Yikes...
Here's Why It Clicked
- 🚀 Lightweight & fast: No bloated project structures.
- 🧠 GDScript feels like Python: Less syntax pain, more creativity.
- 🔧 Scene system = clean hierarchy: Truly modular development.
- 🌍 Community vibes: People build out of love, not hype.
Sure, it has quirks. The 3D engine isn't as polished as Unity's, and the documentation can be sparse. But the freedom it gives you to prototype and blend 2D/3D is unmatched.
I still respect other engines, but for rapid prototyping and 2D/3D blends with freedom, Godot is home now.Comments
RayCastsRule: I made the switch too! Never looking back.
UnityVeteran: Curious to try this out now. Is performance okay for 3D?